===========================================================================
Title                   : OUT OF PHASE II
Date Finished           : 1 January 2002 (HAPPY NEW YEAR!!)
Author                  : Karthik Abhiram
Email Address           : karthik@newdoom.com
Misc. Author Info       : 19 year old Doomer from India, for more info
                          see http://karthik82.tripod.com or
                          http://www.newdoom.com/hosted/karthik

Description             : Sequel to "Out of Phase" - two maps done in the
                          same style!  These were based loosely on two of
                          my Speedmaps, but even if you've played those
                          before, you'll notice that a lot has been
                          changed - these are not the same maps!

                          Like in my first "Out of Phase", these maps also
                          use the _METAL1_ doors, and the dark corridors
                          with bright lights at the intersection :)

                          A New Year Release!

Additional Credits to   : * My brother Varun for playtesting and useful
                            feedback.

                          * Damian Lee for very useful information about
                            making images with the Doom Palette - I
                            couldn't have made the new graphics without
                            that!

                          * To everyone who has given me feedback on my
                            first "Out of Phase" level.

                          * Doug "Opulent" Merrill, Albert Valls,
                            Metabolist, Joe Pallai and Varun
                            for recording demos of the first "Ophase".

                          * Doomworld, for organising Speedmapping - these
                            two levels have some parts from some speedmaps
                            I made.

                          * NewDoom.com for hosting me!

                          * Doom Center and The 9th Gate team for
                            inspiration and support.

                          * The authors of all tools used to make these
                            levels (see below).

===========================================================================
* Type of DOOM or DOOM II file*

New level WAD           : Yes

* Play Information *

Episode and Level #     : MAP01, MAP02
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : Yes (see below)
Difficulty Settings     : Yes (see below)
New Sounds              : No
New Music               : Yes (see below)
New Graphics            : Yes (see below)
Demos Replaced          : None

* Construction *

Base                    : Parts of the levels have been taken from
                          two speedmaps I made.  But a lot has been
                          changed.
Build Time              : About 3-4 days overall
Editor(s) used          : DoomCAD 6.1 by Matt Tagliaferri
                          BSP 5.0 by Colin Phipps
                          Wintex 4.3 by Olivier Montanuy
                          XWE by Csabo
                          Paint Shop Pro 6.0 by Jasc Software
Known Bugs              : No playability bugs.  Maybe a few texture
                          misalignments, but nothing serious.
May Not Run With...     : Two plain vanilla Doom II levels -
                          Will work with anything :)

* Additional Information *

Gameplay Info           : Skill 1 is very easy, Skill 3 is action
                          packed, and Skill 4 is harder than the
                          first "Out of Phase".

                          Gameplay is less linear this time - there
                          are interconnected passageways so you can
                          experiment with different ways of playing
                          these levels.

                          There are 8 DM starts in each level.
                          Some more weapons and items have been
                          added for that.  But I tested it without
                          the extras in Skulltag.  Anyway, I think
                          Deathmatch should be fun in these levels,
                          especially MAP02.

Graphics Info           : All these new graphics were made by me...

                          * New titlepic
                          * New credit screen
                          * New status bar
                          * New M_DOOM graphic, and
                          * New sky!

Music                   : Eiffel 65 music like in the first "Out of
                          Phase"!  Here's the list of the songs...
  
                          * Title Music  : Outhere Brothers "Boom Boom"
                          * MAP01        : Eiffel 65 "Move Your Body"
                          * MAP02        : Eiffel 65 "Another Race"
                          * Intermission : US3 "Cantaloop"

Tools                   : DoomCAD 6.1 was used to make both levels,
                          BSP 5.0 to build nodes, WinTex 4.3 for
                          putting all the stuff in the WAD, XWE for
                          cleaning up the WAD and making a 1.03 MB WAD
                          into a little over 400 KB :), Paint Shop Pro
                          6.0 for making all graphics.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

The usual: ftp://3darchives.in-span.net/pub/idgames/

FTP sites: 

Other: My site as always, http://www.newdoom.com/hosted/karthik
       The NewDoom Review Center, http://reviews.newdoom.com