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Title                   : Mark's Maps
Filename                : mm1_6.ZIP
Author                  : Mark Riel
Email Address           : roc@eskimo.com

Misc. Author Info       : Just Another Doom Enthusiast. Just waiting to
                          get my hands on a quake editor!

Description             : A 6+1 (secret) level wad. My attempt at a multiple
                          level wad. Levels created over about a six month
                          period. Read individual level descriptions.

Additional Credits to   : Creators of DCK, RMB, DeuTex. 
                          And, of course, id Software.
                          

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* Play Information *

Episode and Level #     : MAP12-MAP17 + MAP31
Single Player           : Yes
Cooperative 2-4 Player  : Not Working...
Deathmatch 2-4 Player   : Not Working... 
Difficulty Settings     : Skill 3 easier. Skill 4-5 intended difficulty
New Sounds              : Yes - Just for a change.
New Graphics            : Yes - Wall textures only.
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New levels from scratch.
Editor(s) used          : DCK 2.2,RMB,DeuTex
Known Bugs              : Just the usual single line artifacts left by 
                          BSP1.2. 
                          Tried other builders but I have some floating 
                          sectors that only seem to work with BSP1.2. 
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Individual Descriptions:

   MAP 12:  A small yet tough start. 3 switches then exit. First Rocket
     launcher, not really hidden.
   MAP 13:  Big dark cavern with buildings. A frivilous teleporter. A two 
     stage rising platform. First double barrel.
   MAP 14:  Back indoors. An interesting flat texture switch. Bouncing barons.
     The first Plasma gun, though well hidden.
   MAP 15:  Bigger level. Long bridge to main building. Huge waterfall. 
     Player 1 trick, for a megasphere. Don't kill yourself! Two exits.
   MAP 16:  Tricks, mostly barrels. Featuring the explosive teleporting 
     barrel gun. Pressure plates. Over 90% of the monsters teleport into 
     the fray.
   MAP 17:  Archvile start. Secret passages abound. A hidden staircase that 
     lowers instead of rises. Another that rises and falls too. Hidden
     walkway to the BFG+Megasphere. And the final confrontation chamber. 
     Two CyberDaemon's and more archviles than you can count before you die!
     Easy if you know how to fly...
   And the secret level. If you survive, then you are rewarded.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
  ftp.cdrom.com