Date Completed         : 29 August 2008
Date Updated	       : 7 September 2008
Title                  : Outpost of Hell - DeathMatch
Filename               : outposdm.wad
Other Works            : Alien.wad (Alien Invasion);
			 Alien2.wad (Alien 2 - The Revenge);
			 Alien3.wad (Alien 3 - The last challenge);
			 Outposth.wad (Outpost of Hell),
			 Outpost2.wad (Outpost of Hell 2 - The fortress);
			 ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony);
			"Italian DooM - Lost levels":
			 - IMPer.wad (IMPerious)
			 - Arachno2.wad (Arachnophobia II);
			 - DCastle.wad (DooM Castle);
			 Runkill.wad (Run & Kill);
			 Blitz.wad and Blitz2.wad;
			 Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : sposito.lag@tin.it (Ismaele)


Description	       : This is a DM .WAD designed for FFA game mode, inspired	
			 by my "Outpost of Hell" series: in fact, it has got the
			 same gothic style with some hellish touches. It is a
			 medium-big map with a long red corridor around the main
			 arena in the centre and four rooms at cardinal points,
			 where the different main weapons (Shotgun, Chaigun,
			 Rocket Launcher and Plasma Gun) are placed together
			 with the Super Shotgun in each start point. The BFG is
			 placed on a pedestal in the middle of the arena: there
			 is a start on it, but you can reach it with one
			 teleport located in one of the 4 "start rooms"... but I
			 won't reveal you the exact position. ;) Just look at
			 map and you'll find this teleport. Moreover there are
			 2 Green Armours and 1 Blue Armour hidden in 3 of the 4
			 "start rooms".
			 Two teleports in each "start room" leads to the red
			 corridor, whereas other teleports hidden in it lead to
			 the main arena.
			 Health, armour and ammo are scattered here and there.
			 I hope you enjoy it and have fun with your friends...
			 and enemies! ;)
			 WARNING: The new background music is a .MIDI file, so
			 you'll listen to it only if you use a port that can
			 play it, such as ZDoom-based ports (ZDoom, GZDoom,
			 ZDaemon...).

What's new (ver. 2.0)  : Completely new version. Toranaga, my beta-tester, did
			 not like the first one!

Statistics	       : Vertexes: 890
			 Linedefs: 1134
			 Sidedefs: 1560
			 Sectors : 246
			 Things  : 171

Additional Credits to  : Id Software, for making Doom;
			 Toranaga a.k.a. Ultimate Lorenzo, for beta-testing;
			 You, for downloading this .WAD. Thank you!

      ===============================================================

* Play Information *

Game                    : Doom 2
Level #                 : map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-16 Player  : Yes (designed for FFA)
Difficulty Settings     : No

New Sounds              : No

New Graphics            : No
			  
New Music               : Yes (got_ds10.MIDI by Tolwynn)


Demos Replaced          : No

* Construction *

Base                    : Completely new level from scratch.
Editor(s) used          : WadAuthor

Build time              : 8+ hours
			  
Known Bugs              : You may experience some HOM effects near
			  little polygonal sectors and light sources,
			  Should you find other errors please send me
			  an e-mail!

 * Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution. 

Where to Get this wad:

The usual FTP archives


P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!