CHANGES 1.32
8/26/2002
General:
- new network protocol, 68
- network code:
improved fragmented messages handling
map change while client loads map no longer causes an 'Invalid .PK3' error
map_restart while client loads map no longer causes a reload
fixing donedl being ignored after autodl if map_restart'ed
- the demo command has a list of compatible protocols, it will loop through 66 67 68
you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
or you can explicitely give a '/demo demoname.dm_??'
- added mousewheel support in the console:
wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
- UI in baseq3/ and missionpack/ for PunkBuster configuration
punkbuster server in server creation dialog (sv_punkbuster)
punkbuster client in server browser (cl_punkbuster)
added PB Yes/No to the browsers
- removed obsolete MPlayer UI stuff
- bumped server browser to handle up to 4096 servers
- IP maintained in userinfo
- cl_guid in userinfo (as part of PB integration)
- printing ports as unsigned ints, no longer printing negative port numbers
- cleaned up the legacy IP banning code
use * for IP pattern matching now instead of 0 (fixes some confusion)
ex: 192.246.12.*
made it safe from overflowing and crashing
NOTE: using PunkBuster's banning system is advised instead though
- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
- rcon: now supports quoting /rcon g_motd "foo bar"
- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
set bitmask of players to which send entity
- pushed cl_maxpackets upper limit to 125
- added [skipnotify] from RTCW, use to display in the console only, but not on client screen
(also fixes pb_msgprefix and pb_sv_msgprefix)
- new cvar sv_lanForceRate (defaults 1):
forces LAN clients to the maximum rate instead of accepting client setting
(1 is the default behaviour, backward compatible)
- new cvar sv_strictAuth (defaults 1):
server side variable to control wether strict CDKEY auth should be performed with the auth server
this is required if you want reliable cl_guid for the server (for users tracking)
- filesystem:
client re-orders it's pk3s according to the order given by server
(fixes some 'Invalid .PK3 files referenced' situations
- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
- clearing client gentity before GAME_INIT call
- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
- added trap_FS_Seek
- renderer fix:
if client game code registers a shader after drawsurfaces are generated but before frame is rendered
had a one-frame visual glitch (shader indexes messed up)
- renderer fix:
r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
- renderer fix:
fixed a crash in widescreen displays (q3dm11)
- renderer fix:
MAX_SHADERS up to 2^12
- renderer fix:
moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
- TA fixes:
MOD_KAMIKAZE MOD_JUICED logging properly to games.log
fixed bot taunt spamming
- fixed typo in scripts/models2.shader (shader error Ursula head)
Win32 specific:
- fixed the DirectInput mouse init procedure
- rcon:
fixed rcon not working on NT/2000/XP workstations that have a long uptime
Linux specific:
- no longer trying to load libMesaVoodooGL.so
obsolete code, was confusing when trying to setup correct OpenGL acceleration
- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
- changed default GL driver from libGL.so to libGL.so.1
see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)
- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)